There is some evidence that parts of the face network may be specifically tuned for real human faces. The goal of this study was to examine the extent to which these results might be due to differential processing of character features in brain networks recruited for face recognition. This paper investigates a possible neurological underpinning for a common research finding – namely, that animated characters designed to be comparatively more human, more real, and more similar to the people they represent elicit more positive self-reported evaluations. Increased interaction with characters in games and online necessitates a better understanding of how different characteristics of these agents impact media users.
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